Pre-Vis





“Jupiter Ascending”, a Wachowski Brothers film.
Worked as Previs Artist for Double Negative at Leavesden Studios (London, UK).





"Cloud Atlas" (2012), a Wochowski Brothers and Tom Tykwer film.
Worked as Previs Artist at Studio Babelsberg (Berlin, Germany).
Did look development and prevised futuristic action sequences.





"The Adventures of Tintin: The Secret of the Unicorn", a Steven Spielberg and Peter Jackson film.
Worked as Previs Artist at Weta Digital (Wellington, New Zealand).






"Green Lantern", a Martin Campbell film.
Worked as Previs Artist for Pixel Liberation Front on location (New Orleans, USA).





"Inception" (2010), a Christopher Nolan film.
Worked as an Animator and Previs Artist at Double Negative (London, UK).
"Inception" won an Oscar for Best Visual Effects.





"Harry Potter and the Deathly Hallows - Part 1" (2010), a David Yates film.
Worked as a Previs Artist at Double Negative (London, UK).





"Speed Racer" (2008), a Wachowski Brothers film.
Previs Artist at Studio Babelsberg (Berlin, Germany) and for Warner Bros. (Chicago, USA).
Worked with the Directors to conceptualise racing sequences.





"Jumper" (2008). Previs Artist at New Regency (Santa Monica, USA).
Worked with Versailles Studio for Director Doug Liman as part of the "Jumper-thinktank".
Tasks included defining rules for teleportation and conceptualising fight and action sequences.


You can watch the previs sequence here or click the image.





"Journey to the Center of the Earth 3D" (2008).
Previs Artist at Persistance of Vision (Hollywood, USA).
Worked on a Test Sequence for Director Eric Brevig. It included handheld camera look
and fast rollercoaster feel.

 

 


"Transformers" (2007). Did a Test Sequence with Versailles Studio (Santa Monica, USA)
for Director Michael Bay.

You can watch the previs sequence here or click the image.





"Mission Impossible 3" (2006). Previs Artist at Paramount Pictures (Hollywood, USA).
Worked with Director J.J. Abrams to conceptualise the "Bridge Battle" sequence.
Character based previs using different techniques for a “handheld” camera look.

You can watch the previs sequence here or click the image.





"Stealth" (2005), a Rob Cohen Film.
Previs Artist and Animator at Digital Domain (Venice, USA). Worked with Director to conceptualise
action sequences. Exporting animation data for motion control camera and cockpit gimbal.
Creation of test animations to determine animation style.
Animation of fully CG shots with handheld camera look and blending them with live action plates.

Check out some pictures here.





"Tamanana" (2002), a fully CG Fantasy feature film for the international market.
Worked as Character Animator, Motion Capture Integrator, Previs Artist at Triple-E Vfx
(Oberhausen, Germany). Character Animation using mocap and keyframe animation.
Worked together with Riggers to determine necessary animation controls.
Prepared Mocap data for Maya animation. Work included character blocking
and creation of Animatics during preproduction.
The Production was never finished.


Check out some pictures here.






"Iceplanet" (2001), a Sci-Fi TV Pilot for the international market. Worked as Lead Animator
and Previs Artist at H5B5 (Munich, Germany). Created models, layout, animatics, animation,
character animation, lighting and compositing using both live action and CG elements.
Collaborated closely with Art Department and the VFX Supervisor during preproduction of Iceplanet
to define the look and develop the style of the pilot.

Created animatics for 80 CG-shots. Developed layout and choreography of space battle shots.
Character animation used mocap data and keyframe animation.

Check out some pictures here.






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